Wards

Wards are one of the few things that Mortals have gotten right. Wards are used as spells of protection used to ward-off unwelcome magic. They usually take the form of Runic Magic when prepared to defend a building, but when cast about an individual a Vocal Spell is usually used. Wards are designed to react differently to different kinds of magic. If an offensive spell triggers a ward, it might expand in a firy explosion, or a Pit Ward may imprision an intruder within a twelve-foot hole, while Shield Wards will set up a barrier to keep out or even ensnare a trespasser. Wards, unlike most other magic, are nearly impossible to break due to their many variations and the fact that the victim becomes a componant of the spell. Think of it like the intruder is inside a house, and thus cannot see the outside of the house he is in unless he were outside it. Despite all this, Wards are generally not leathal, although maiming is a common effect. Some kinds of wards are cast or inscribed upon trinkets (sometimes, but not usually Lifestones) to form Talisman, which may have either a constant effect, or need to be recharged from time to time depending on the enchantment.